NOTAS DETALHADAS SOBRE 33 IMMORTALS GAMEPLAY

Notas detalhadas sobre 33 Immortals Gameplay

Notas detalhadas sobre 33 Immortals Gameplay

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I spent a large chunk of my time with the game on the first available map, Hell. Entering Purgatory, the second map, requires special keys that can only be obtained by progressing far enough with the final boss battle in Hell (a three-headed Lucifer). While I managed to snag some keys, not many players from the review session were available to join whenever I entered this new world and usually ended up dying almost immediately due to the much higher tier of enemies and horde numbers.

Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.

Every few Torture Chambers, divine punishment strikes—fire tornados, meteors, and other deadly hazards force you to stay on the move or be wiped out. This Wrath of God intensifies until 12 chambers are cleared, triggering Holy Fire and the final sprint to the Ascension Battles.

It may be the same developer, but this isn’t the soothing afterlife of Spiritfarer anymore. 33 Immortals

Though I battled Lucifer three times with varying team sizes, I never beat that first overworld. I’m eager to try again and unlock the next map, Purgatorio, which maxes out at 22 players.

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Once all of the Torture Chambers are defeated, holy fire spreads across Inferno, pushing players into one of three ascension spots designed for 11 fighters each.

With so many random players on the map at any time, it’s easy to feel like your small mistakes aren’t spotted, while your successes are clear for all to see, and even participate in.

Mass multiplayer dungeon diving being its primary strength can also be a 33 Immortals Gameplay pitfall if not enough players end up being available to sustain it in a few months’ time. Game Pass is a valuable launch platform in this regard, but not having a Steam version may hurt the game more than a little.

While there can be dozens of players on screen at a time, most special effects and projectiles of others are mostly hidden from your own perspective to keep the screen clear of distractions.

Annoncé pour la toute première fois en juin 2023 lors du Xbox Games Showcase, l’intrigant rogue-lite « massivement multijoueur » 33 Immortals sort aujourd’hui en early access.

Unfortunately, I can’t judge the game based on promised features. Thankfully, this multiplayer twist on the roguelike genre is enough of a draw alone for me to recommend 33 Immortals.

Vu notre temps imparti relativement court, nous n’avons toutefois pas pu explorer plus avant cette partie de la progression. Il faudra donc creuser plus profondément la question dans sa version early access disponible dès aujourd’hui. 

Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.

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